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#ザレイズ #テイルズオブザレイズ #テイルズオブシンフォニア #セレス #totr #TOS BGM: Never Let Up - Mario & Luigi Dream Team For information on how to play and modify this game, join the Tales of the Rays Preservation Discord: / discord ✔️ This combo is DOABLE in offline Rays Dojo. Combo is performed with an emulator with keybinding to a keyboard, so some parts might be harder to execute on phones. Combo Approach Details: If possible, EVERY ARTE will be used. Ground and Aerial are considered seperate usages. Stall and regen CC as much as possible without sacrificing combo variety. Abuse Burst Limit, Zero Shift, and Origin MA as a means to regain CC midcombo or extend combos. Prioritize doing something new over repeating the old. Use a different restand the next time an attack KDs, avoid repeat artes unless repeat arte provides something unique. All MAs needs to be a different MA with followup attack window after the MA. If less than 4 are available, then avoid repeat MA one after another. If character doesn't have enough that can combo after the MA, immediately fire the next MA after the combo drop MA, or use that MA last. If only one MA, stick to that one MA. If an ending MA is available, use that as finisher. Hourglass will ONLY be used if it's usage is absolutely necessary to make certain attacks even able to land in the first place. Modifications: Tower Skills set to Movement Speed Level 3 (+30% speed) and two copies offirst spell cast time reduction lv3. (60% Cast Time Reduciton, though you really only need 90% for maximum.) Maxed out equipment. Spirit Gear Cutin background for all MA cutins. Removed Menu SFX to smoothen weapon swapping audio Video Editing: Removed pause menus for weapon swapping