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This tutorial is good for the build 40. Video made on 41.19 IWBUMS. If you have any questions please try using google or checking out the forums & discord before asking me. I am not an expert so please understand that I may not be able to help with your questions. 0:00 Intro 0:37 Older Video has good info on it. 1:09 Tools Needed (tool download links below) 2:58 Using MapZoid 04:27 Painting your map 13:52 Vegetation Map file 19:21 Zombie Spawn Map File 26:07 Using TileEd and WorldEd 29:44 Adding Buildings to the map 36:18 Adding Forage Zones 42:47 Adding Vehicle Spawn Zones 49:09 Getting your map ready to test 39:11 World Origin, Zombie Spawn Map, .tiles, & Lot Files 53:05 Spawnpoints.lua, spawnregions.lua & objects.lua 1:04:04 Making your map a mod 1:06:59 Testing your custom map Links TileEd, WorldEd, and Tileset Images https://theindiestone.com/forums/inde... Mapzoid https://theindiestone.com/forums/inde... Paint.Net http://www.getpaint.net/index.html Notepad++ https://notepad-plus-plus.org/ Color Chart https://theindiestone.com/forums/inde... ----Base Map Colours--- Dark Grass | 90 100 35 Medium Grass | 117 117 47 Light Grass | 145 135 60 Sand | 210 200 160 Light Asphalt | 165 160 140 Dark Asphalt (main roads) | 100 100 100 Medium Asphalt | 120 120 120 Gravel Dirt | 140 70 15 Dirt | 120 70 20 Dark Pothole | 110 100 100 Light Pothole | 130 120 120 Water | 0 138 255 ---Veg Map Colours--- Dense Forest | 255 0 0 Dense Trees + Dark grass | 127 0 0 Trees + grass | 64 0 0 Mainly grass, some trees | 0 128 0 Light long grass | 0 255 0 None (black) | 0 0 0 Smallville Files used in Video Tutorial (link now working 8.19.2020) https://drive.google.com/file/d/1XZaa... Spawnpoints.lua function SpawnPoints() return { constructionworker = { { worldX = 39, worldY = 24, posX = 134, posY = 108, posZ = 0 }, }, fireofficer = { { worldX = 39, worldY = 24, posX = 134, posY = 108, posZ = 0 }, }, parkranger = { { worldX = 39, worldY = 24, posX = 134, posY = 108, posZ = 0 }, }, policeofficer = { { worldX = 39, worldY = 24, posX = 134, posY = 108, posZ = 0 }, }, securityguard = { { worldX = 39, worldY = 24, posX = 134, posY = 108, posZ = 0 }, }, unemployed = { { worldX = 39, worldY = 24, posX = 134, posY = 108, posZ = 0 }, }, } end spawnregions.lua function SpawnRegions() return { { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, { name = "Bedford Falls", file = "media/maps/BedfordFalls/spawnpoints.lua" }, { name = "smallville", file = "media/maps/smallville/spawnpoints.lua" }, } end Objects.lua (WARNING! this .lua file is automatically generated in WorldEd) objects = { { name = "", type = "DeepForest", x = 11837, y = 7319, z = 0, width = 8, height = 10 }, { name = "", type = "TownZone", x = 11832, y = 7329, z = 0, width = 39, height = 26 }, { name = "", type = "TownZone", x = 11871, y = 7324, z = 0, width = 1, height = 1 }, { name = "", type = "TownZone", x = 11850, y = 7319, z = 0, width = 21, height = 10 }, { name = "", type = "TownZone", x = 11849, y = 7355, z = 0, width = 22, height = 11 }, { name = "police", type = "ParkingStall", x = 11871, y = 7336, z = 0, width = 3, height = 4 }, { name = "good", type = "ParkingStall", x = 11871, y = 7332, z = 0, width = 15, height = 4 }, { name = "bad", type = "ParkingStall", x = 11887, y = 7332, z = 0, width = 15, height = 4 }, { name = "police", type = "ParkingStall", x = 11874, y = 7336, z = 0, width = 12, height = 4 }, { name = "trafficjamn", type = "ParkingStall", x = 11845, y = 7254, z = 0, width = 4, height = 75 }, { name = "", type = "DeepForest", x = 11836, y = 7303, z = 0, width = 1, height = 1 } } foraging code: https://pastebin.com/WCPuJXVE Tools Needed (I've changed my google drive setup. This link has accidentally been deleted. Search the zomboid forums for the tools until I get this link back up..) https://drive.google.com/drive/folder... Building Pool (Buildings map for the community by the community) https://drive.google.com/drive/folder...