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Unstable Build 42.13, which contains multiplayer support, has been released. Merry Christmas. Ho ho ho. YouTube™ Video: Project Zomboid Build 42 MP - The Night We Saved Christmas Views: 5,019 Merry Christmas to all! From The Indie Stone Music: Deck The Halls Composed By: Alexander Nakarada - CreatorChords IMPORTANT NOTES Multiplayer is WIP and has been released for stress testing. For the best experience you are STRONGLY advised to play on whitelisted servers or in Steam co-op. It is currently inadvisable to have more than 20 players on a server. This will be further improved. Please do not use debug during MP games. This will impact negatively on server performance. Please disable all mods. Even client ones. Ragdoll functionality has been disabled in MP. This will be added in later patches. Please be aware that future updates to the Unstable branch WILL disrupt ongoing MP games. Saves created before Unstable 42.13 are no longer compatible. The conversion process will very likely break elements of your game. Please back up your save before continuing, after which debug could potentially be used to restore any lost items, animals, carrying capacity and player attributes. Much has changed under the hood. Please be patient with the modding community while they update to make their mods compatible. Information for modders on 42.13 can be found here. We are also working to provide modders with more guidance, and game code improvements, alongside future Unstable updates. Additional balance, QOL, and game mode feature improvements will come in future patches. #Update Update Project Zomboid's NEW Improved target selection when aiming firearms. The system now prioritizes body parts, making the head the primary target, followed by the spine, pelvis, and then other limbs. Inventory/Object Interaction: - Update items that can be equipped/unequipped while walking -- Appropriate clothing and container items can be equipped while walking, such as hats, gloves, glasses, satchels, backpacks, etc. -- If a character is walking while also performing the unequip action for a clothing or container item that cannot be worn while walking then the unequip action will be cancelled. - Added a new body location slot, "satchel". Satchels, water bags, and cowboy canteens now all use the body location slot "satchel". Water bags and cowboy canteens previously used the ammo_strap body location. Satchels previously used the back body location. - Double Clicking on Items in inventory should perform non-destructive actions if appropriate. - Double Clicking on Bandages now applies them to an injury. If there are multiple body parts that can benefit from being bandaged, then the body part that is inflicting the most current damage will be the one that is bandaged. HOW TO FIND BUILD 42 Build 42 is currently on the Unstable beta for all Project Zomboid players on Steam. To find it: Right-Click game in Steam library - Properties - Click Betas tab - Select Unstable from the Beta Participation Dropdown Menu Project Zomboid's BIGGEST Update Yet Build 42.13.0 UNSTABLE Multiplayer Released When it is clear that the version is stable enough, and likely after it has been hotfixed, the latest version of 42.13 will be uploaded to GOG. PATCH NOTES The full changelist for 42.13 outside of MP is quite long. You can find it here. Some highlights of its contents run as follows: Improved target selection when aiming firearms. Improved interior lighting. Barricades (except metal sheets) and Curtains allow some light to pass through them, even when vision is blocked. Multiple Inventory-related QOL improvements including double-clicking actions, additional equipping while walking, and auto-deactivating unequipped items. First pass of re-organization and new icons to streamline RMC interactions Continued Crafting/Building interaction improvements FIXES Fixed an angled headed flashlight attached to alice gear allowing crafting and reading when facing any direction. Fixed sleeping while holding a fishing rod disabling fishing until rod is reequipped. Fixed walkie talkies clipping the ground. Fixed not being able to Grab Eggs from coop with equipped tools/weapons. Fixed ragdolls ignoring stomps. Fixed slicing small fish modifying hunger value improperly. Fixed deleting map_x_y.bin files in the load-game ui not working with the new savefile map/ subdirectory structure. Fixed InputScript.doesItemPassClothingTypeStatusTests() exception with drying racks. Welcome to some intense `project zomboid` `gameplay`! This time, we're taking on a brutal `survival challenge` to see how long we can last against the `zombie` hordes. Can we achieve ultimate `survival` in this harsh world? Hit like and subscribe if you enjoy the chaos! 😄 🔔 Subscribe for more intense `gaming` sessions. 📢 Got any `pz` tips? Share them in the comments!