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Black Mesa: Hazard Course - Freeman Goes Postal ("Alternate Ending") скачать в хорошем качестве

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Black Mesa: Hazard Course - Freeman Goes Postal ("Alternate Ending")

After losing his patience with the ill-designed Hazard Course and its overbearing administration team, a disgruntled Gordon Freeman finally snaps and goes over the edge when a sassy security guard crosses him at the final leg of the course. A bloody skirmish results, with the G-man indicating the following in his report for Gordon: ASSIGNMENT: TERMINATED SUBJECT: FREEMAN REASON: DEMONSTRATION OF EXCEEDINGLY POOR JUDGEMENT MOD DESCRIPTION: This video serves as a brief showcase of what happens in the Black Mesa mod "Hazard Course" if the player chooses to fire upon the Black Mesa personnel at the final section of the course. Of course, in the Half-Life storyline this event is considered non-canon (though the fact that the developers included this route is another reason why this mod is amazing). Notes/Trivia: Not shown in the video are a few more voicelines for the Guard if the player keeps spamming the "follow" command - these were omitted for pacing reasons Tossing the mop bucket or caution sign that is found outside the booth at the guards will also trigger them to return fire (0:28) The soda cans that come out of the vending machines (0:35) cannot be thrown at the guards - they will phase right through them The song that plays on the radio is called "Broadcast Intrusion" by Jupiter. The full song can be found here:    • Black Mesa: Hazard Course OST - Broadcast ...   The song will decrease in volume as Gordon moves away from the booth - as a personal choice I elected to boost the audio instead to convey Gordon's mindset (and also because the song is a banger) The guard sitting at the monitors will have two specific responses to Gordon if he smashes the radio - one response if Gordon does not play the song, and one response if he does (0:49) The security turrets will only deploy once both guards die (1:36) According to the scientist at 1:52. there had been three previous incidents at the Hazard Course where the trainee had gone postal Once the lights go out (1:55) , the turrets will shut off and security guards will infinitely spawn in waves from both security doors. After a certain amount has been killed, the security dispatch will announce over the intercom that the "Red Element" team is enroute to intercept Freeman. After the Red Element team is killed, the dispatch will similarly announce that the "Gold Element" team is on the way - no more announcements will be made over the intercom after this. For some reason (perhaps due to me killing both initial groups relatively quickly), in the video the intercom immediately jumps to the "Gold Element" announcement CORRECTION ON THE ABOVE, from the developer of this sequence himself, darthryking: "Hi! FYI the Red Element and Gold Element lines each only play if you're standing close enough to the respective doors that each team comes out of. That's what triggers them, it has nothing to do with how many waves you've fought off" The infinitely spawning security guards will only ever carry shotguns

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