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First environment of the game Scarcity, inspired by Rio de Janeiro. The game is a fast paced multiplayer shooter. This map itself is a fictional representation of where the Pavão-Pavãozinho / Cantagalo favela would be. I designed the map layout considering the gameplay, virtually all streets and alleys are navigable, and everything was made for equal balancing for both teams. I also decided on the asset needs to be produced by other team members and worked as the only Level Design on this project. I also made the landscape and its layers, some props, many shaders and textures. Some textures were purchased from Megascans and layered into shaders for buildings. It took me about 5 months to get to this environment. This forced me to learn a lot, especially optimization techniques on Unreal Engine 4 to run 60 FPS on a GTX 1060, various process automation tools, and many other challenges. Many thanks to everyone on the Exceedreams Entertainment team who helped throughout this project. Sideways Samba de Audionautix está licenciada sob uma licença Creative Commons Attribution (https://creativecommons.org/licenses/...) Artista: http://audionautix.com/