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Have you asked a question in the comments of a previous video about how a classic game achieved its graphical effects? Maybe they will be answered here! It's time once again to go through viewer submitted questions to uncover even more extraordinary tricks that seem to make their hardware do the impossible! Thank you once again to Julian Eggebrecht for his help! 0:00 Intro 0:26 Geheimnis der Happy Hippo-Insel, Das (GBC) 2:53 Mega Man 2 (NES) 4:43 Phantasy Star (SMS) 10:22 Dynamite Headdy (MD/Gen) 12:59 Mega Turrican (MD/Gen) 16:04 Earthworm Jim 2 (MD/Gen, SNES) 22:03 Mario Paint (SNES) 25:58 Conclusion and special bonus Yuki Naka interview, translated by shmuplations: https://shmuplations.com/yujinaka/ Rieko Kodama interview, translated by smspower: https://www.smspower.org/uploads/Tran... (see page 2) Phantasy Star development team interview, translated by shmuplations: https://shmuplations.com/phantasystar/ Coding Secrets video on Mickey Mania's rotating tower: • Mickey Mania's 3D Rotating Tower - How Was... Purchase my book "Secrets of Video Game Consoles" directly from the publisher here: https://www.pen-and-sword.co.uk/Secre... Also available as an ebook! Some other links: https://www.barnesandnoble.com/w/secr... https://www.booksamillion.com/p/Secre... https://www.angusrobertson.com.au/boo... https://www.booktopia.com.au/secrets-... https://www.chapters.indigo.ca/en-ca/... https://www.amazon.com/Secrets-Video-... Or check out your favourite book store, hopefully they have it in stock!