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This TouchDesigner tutorial looks at the extrude POP and how to drive its distance attribute using 2D textures and the Noise POP. It also touches on PBR and HDRI lighting workflows. The project file can be found on my Patreon: / pops-extrude-pop-138914228 3D Model Used in the tutorial: https://skfb.ly/6TXNw Sketchfab CC0 Collection: https://skfb.ly/owWSI HDRI used in the tutorial: https://polyhaven.com/a/kiara_1_dawn This tutorial uses build 2025.30770 but fair warning that things will likely change between now and the official release! My hope is that the methodology can easily be recreated in the official release, but there may be differences if you’re watching in the far future. TouchDesigner Experimental Downloads: https://derivative.ca/download/experi... Video Navigation / Topics: 00:00 - Intro 01:09 - Sourcing a 3D Model 02:29 - Reducing Complexity with the Polyreduce SOP 09:23 - Timeline Loop Setup 13:38 - Render Setup 16:31 - PBR and HDRI Workflow 20:11 - Linear vs Gamma 21:56 - SSAO 23:03 - Background Color 24:11 - Extrude POP 27:22 - Controlling Extrude Distance with a 2D Texture 34:03 - Masking the Statue Base 36:28 - Controlling Extrude Distance with the Noise POP 40:30 - Blending Different Distance Attribute Sources 41:05 - Exposing Parameters 42:32 - Taking it Further