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If you're in the "gaming" world, you can't escape the conversation around "artificial intelligence" and its impact. This video dives into the discourse, particularly concerning "ai art" and its implications for "game development". We explore whether the current conversation is missing the mark, especially with so much focus on "ai generated" content. AI isn’t just making promo art and trailers anymore – it’s creeping into how fighting games are actually built. From animations and VFX to voices and even concept art, publishers are quietly testing AI as a “shortcut”… and that has huge consequences for Tekken 8, Street Fighter 6, Mortal Kombat 1, and the FGC as a whole. Timestamps / Chapters: 0:00 Intro 1:50 Recent AI Issues 4:25 Kinds of AI Used 8:15 What Happens Now In this video, I break down: • How AI tools are already being used in modern fighting games • Why “cheap shortcuts” from devs and publishers could hurt artists, actors, and players • What AI means for character identity, animation quality, and the “soul” of your mains • The gap between what companies say AI is for vs what they’ll actually use it for • What this future looks like for the FGC, tournaments, and “real” fighting games This isn’t just “AI bad” or “AI good” – it’s about whether fighting games become factory-made content, or stay something that actually feels crafted by people who love them. Let me know in the comments: Is AI the final boss of fighting games, or just another overblown gaming panic? If you like deep-dive, slightly spicy breakdowns of FGC drama and dev decisions, consider subbing so you don’t miss the next one. 👊 #AI #FightingGames #FGC #Tekken8 #StreetFighter6 #MortalKombat1 #FatalFury #GameDev #GamingDrama