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▶ GAME DESIGN JOURNAL - Entry 1: The Core Game Mechanic ◀ Despite the click-baity thumbnail, I do still love D&D, as well as almost a dozen other RPGs I've played over the years. And I know the market is saturated with TONS of new games all the time. But I haven't yet found the perfect one for me, that plays exactly the way I want it to. Combine that with an insatiable need to design, and you get this project: TIDES OF AMBITION. This video is the first in a series of "devlogs" where I go over a specific aspect of my tabletop RPG project. I don't currently have any plans in place to launch a Kickstarter or anything like that, I'm still in the design and playtesting phase. ▶ Twitch: / elemental_yarn ▶ Facebook: / elementalyarnentertainment ▶ Twitter: / elementalyarn ▶ Instagram: / elemental_yarn If you want to see a sample of my work, I do some freelance D&D writing and design for @MrRhexx which you can find at . I wrote "Escape From the Crystal Moon," as well as some content for some of the Monster Classes books, and I have a lot more ideas in store for the future! If you'd like to see more content like this, please do all of the usual YouTube things. You know the ones. 0:00 - Introduction 1:58 - Character Sheet 4:39 - Core Dice Mechanic 6:03 - How to Roll 7:29 - Beyond Success and Failure: Boons and Banes 12:16 - Hidden Complexity of Big Dice 13:12 - Stroke of Luck 17:06 - Conclusion and Final Thoughts #tabletopgaming #rpg #gamedesign