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Trial 1 Strategy: Since Farspace Colonel does the bulk of his damage after resonance, it's best to end the fight with a snipe. I go for two snipes total to finish in 71s. If you're having trouble getting the resonance button to light up quickly, I made a detailed guide to help: • Firepower Guide for Farspace Colonel (Basi... Dodge to the checkpoint and position yourself in a way where your basic attacks will hit when the boss spawns. Unlike most other bosses with a spawn animation, it seems the boss can't get hit right away so your 1st two attacks will miss, but it'll get hit at basic attack 3 After the boss spawns and you've used support skill, if you get an early perfect dodge you can use support skill again and have enough time to get another perfect dodge so that support skill is ready after resonance After 1st weakness ends, the boss will go invulnerable and untargetable. After your 1st set of basic attacks, do a neutral dodge so that your basic attacks continue hitting the boss Build: FA companion Delta cores - all damage boost to weakened as most of our damage happens after resonance Beta cores - whatever increases your damage the most as we don't need oath recovery or expedited energy boost Trial 2 Strategy (1:48): We can fit at most 2 weaknesses since we only have 79s left at most, so our strategy revolves around that. Can start with an active skill after first resonance as weakness timing isn't strict If you delay support skill just a little bit after the active skill mentioned above (but make sure mark is in charging state when it hits), you can just fit in 3 charge attacks afterwards before mark explodes Before 2nd weakness, we can fit in two mark explosions and still meet the 79s timeline if there's little delay between the two mark charging states. To achieve this, do the following: 1. After 1st weakness ends, use support skill immediately and resonance before the mark wears off. This starts the 1st mark charging state 2. When support skill is ready again, use it (even while mark is in charging state), then look for a perfect dodge. Once the mark explodes from the above charging state, use support skill again. This will trigger another mark charging state Once the 2nd mark explosion happens (and you have enough energy to do two active skills during weakness), put the boss into weakness Build: CA companion Delta cores - all damage boost to weakened because of the fluctuation (i.e. extra defense when a wanderer has protocore shields) Beta cores - 2x expedited energy boost for more active skill uses 00:00 Stats 00:17 Trial 1 01:48 Trial 2 03:43 Stats + Cores #恋与深空 #loveanddeepspace