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Anna C. Webster joins Marina Ryan to talk about her game development journey. They delve into what it’s really like being a games writer, how narrative design roles vary from studio to studio, their love of the Resident Evil series, and much more. Grab a coffee, and join us for a chat! * * * * * * TIMESTAMPS: (00:00:00) Preview (00:00:40) Intro (00:04:30) How Anna got into game development (00:08:30) Training as a performer (00:10:00) Lesser-known facts & misconceptions about being a video game writer and music composer (00:19:03) Using theatre techniques in game writing (00:21:51) What does a narrative designer do? (00:26:33) How narrative designers collaborate with QA (00:28:32) Talking freelancing (00:34:05) How we got into Resident Evil (00:38:55) Our favourite Resident Evil games (00:41:41) Our Resident Evil hot takes (00:44:26) Our love of Code Veronica and Ada Wong (00:46:18) Resident Evil hot takes continued (00:48:57) Favourite narrative moments in Resident Evil (00:55:49) Resident Evil 9 (00:58:56) Raid! (00:59:39) What advice would Anna give her younger self? (01:1:44) Outro * * * * * * FOLLOW US Anna’s Bluesky: https://bsky.app/profile/annacwebs.bs... Anna’s YouTube: / @annacwebs Anna’s Website: https://annacwebster.com/ Marina: https://linktr.ee/marinaryan Live Show on Twitch: / marinahascoffee Quest Markers: https://linktr.ee/questmarkers Music by Marina Ryan #gamedevelopment #gamedeveloper #gamedev #gamedevpodcast #videogamewriting #narrativedesign