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How to convert your static sim rig into a seat mover. Up to this point we've got all the software with the motors, we've built an auxiliary motor stand. We've tested it and started mounting the motors on the existing sim rig frame. We put a U joint in and tested out the Balance. I finally put together the really shaking sim rig frame. Lets' open up SMC3 and maybe get this thing moving today. On interface settings you want A Axis 1a and B Axis 2a Com 4, 50,0000 bits 8 data bits parity none and 1 stop bit Output bit range is 10 and it's in binary. Looking at Axis assignments Pitch DOF1 Pitch and go to output testing Going up a hill is similar to pitch. Also surge is same a braking or acceleration. You can test Roll to the right or left and sway is very similar like going around a corner. It seems to be working, it's not really strong and the settings are not really high. We just want to see if we push on the gas the seat is going to move backwards and for braking it's going to move forward. Once we get in the game, you are going to be able to tune all this stuff the way you like. You can adjust the SMC3 software. The game we can put in for free is LIVE for Speed. Game manager is separate from the Game Engine. The Game Engine allows the motors to work. Game manager helps you select the games. Pitch roll sway surge put them all around 20. If you have more motors you can use traction loss. Test! I should be feeling a lot more right now. I should be able to always feel the motion. I cranked up the settings to 145 and put it on motor one motion.. then on motor two motion. When I sit in the simulator rig, the green line, the POT is not following the way it should. It doesn't look like these motors are going to have enough power in this configuration. If you were using the crab pot motors no problem, no problem at all. The motor is stalling out. Were going to extend the frame out. The motors have very little mechanical advantage so we need to move them back and use the seat as a long lever. We tried, We built it and yet we failed. But that's ok because I know now that those little small windshield wiper motors if you put a little stress on them they just don't have enough power in this configuration. I was in LIVE for Speed game and it was working a little bit.. but not really the way it should. Went back to SMC3 and cranked up the power a little the motors just didn't have enough power. I can guarantee, if you put those crab pot 50:1 motors in there it would work. These little windshield wire motors work, the do the motion so have confidence in that but we need to help them out. 00:00 Take a look at where we are now 01:00 finish up the tie rods 02:00 Windshield wiper motor problem 03:00 Windshield wiper motor SOLUTION 04:00 building the control box with active cooling for IBT-2, IBT 50:1 12volt motors just search Ebay for GEAR MOTOR 12 VOLT GREAT FOR SAWMILL/CRAB POT PULL/FEED/SIMULATOR 75-80RPM 50:1 (sold by PGSAW in Canada) Hall Effect Potentiometers DIGI-Key and others PN 987-1392-ND https://www.digikey.co.uk/en/products... Arduino UNO R3 - amazon. I have also used the cheaper ELEGOO clone. https://www.amazon.com/Arduino-A00006... IBT-2 motor controllers up to 43amps (which is a lot!) https://www.amazon.com/dp/B00WSN98DC?... other motor controllers you could consider using are JRK12V12 or Sabertooth but I use IBT-2's XSIMULATOR forum - Info specifically for arduino/IBT-2 for 1 to 3 Motors. You can use up to three motors per arduino. But you each motor needs it's own IBT-2 controller. https://www.xsimulator.net/community/... DMAX motion sim build posts on XSimulator https://www.xsimulator.net/community/... music in this video as follows: I have a paid license to use the following song Racing music.. • Racing Montage EDM Music Download: https://bit.ly/38oUPAT HOOKSOUNDS - Royalty Free Music