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00:00 Introduction – Today’s Shading Workflow 00:04 Selecting Parts for Shading 00:25 Material Properties Overview 00:35 Anisotropic Shading Basics 00:53 Roughness & Shine Control 01:12 Trying Different Colours 01:40 Final Colour Selection 01:53 New Material for Bottom Part 02:02 Anisotropic Rotation Setup 02:40 Brushed Metal Material 02:52 Shader Editor – Noise & ColorRamp 03:30 Texture Mapping for Brushed Lines 04:18 Adding Bump / Normal Details 05:14 Camera Lock & View Setup 05:29 Colour Picking Workflow 06:47 Render Preview & Object Visibility 07:12 Lighting Setup (Test Lighting) 07:31 Track To Constraint for Lights 08:05 Duplicating Lights 08:30 Final Test Render 09:14 Second Camera Setup 10:13 Saving Render Outputs 11:11 Q&A + Daily Live Info In this video, we focus on watch shading and material setup, including anisotropic highlights and brushed metal effects. You will learn: How to use anisotropic shading for metallic parts Creating brushed metal using Noise Texture & ColorRamp Fine-tuning roughness, rotation, and bump details Applying consistent materials and colours Camera setup, lighting, and test renders This is a practical, real-time workflow, perfect for beginners and intermediate Blender users interested in product visualisation and watch modelling. 📌 Live sessions happen every day at 8 PM (IST) 📌 Ask doubts live or on Instagram 📌 Like, Share, and Subscribe for more Blender content #Blender #Blender3D #WatchModeling #ProductVisualization #AnisotropicShading #BrushedMetal #BlenderMaterials #ShaderEditor #CGI #3DModeling #LiveBlender