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In this Unreal Engine 5 tutorial, we dive into the *Gameplay Ability System (GAS)* and walk through how to *install it, set it up, and start building abilities* — but with a twist: 💡 We focus entirely on **single-player games**, making the workflow far simpler and easier to understand than the usual multiplayer-heavy tutorials. If you've been wanting to use GAS without dealing with multiplayer replication, this is the perfect beginner-friendly starting point. Projects: 👉 / new-series-gas-1-143893426 Code: 👉 https://d3kryptionstudios.com/resourc... GAS Documentation: 👉 https://dev.epicgames.com/documentati... 👉 https://github.com/tranek/GASDocument... 🧩 *In This Tutorial:* ✅ Installing GAS into a new or existing project ✅ Setting up Ability System Components ✅ Creating simple abilities ✅ Understanding attributes ✅ Why single-player GAS is dramatically easier ✅ Best practices for expanding your system later This is the foundation you need to begin building attacks, spells, stamina systems, buffs, debuffs, and any other gameplay mechanics powered by the ability system. More GAS content coming soon, including: ⚡ Ability activation flow ⚡ Custom attributes ⚡ Cooldowns, costs & effects 🤗 Connect With Me: 👉 All links: https://www.d3kryptionstudios.com/ 🔷 More Unreal Engine Tutorials: 👉 • Progress Over Perfection in Game Developme... 👉 • Unreal Engine 5 Sequencer Tips from My Sam... 🔷 Join the Community: 👉 Discord: / discord 👉 Twitter: https://x.com/D3kryption 👉 Instagram: / d3kryption 👉 Patreon: / d3kryption 🙌 If this helped you: 👍 Like the video 💬 Comment what ability you want to build next 🔔 Subscribe for more UE5 & GAS tutorials 🤗 My Setup: 👉 OS: Manjaro Linux 👉 CPU: AMD Ryzen 9 9950X × 32 👉 GPU: Nvidia GeForce RTX 3090 24GB 👉 RAM: 128GB 👉 Headphones: Audio Technica ATH-M50X 👉 Mic: Audio Technica AT2020 👉 DAC: Behringer UMC22 👉 Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps 👉 Mouse: Logitech G403 Timestamps: 00:00 - Intro 00:47 - Explaining GAS System 01:34 - Showing Online Diagram 03:43 - Guide Through All C++ 04:07 - Getting Started / Enabling Gameplay Ability Plugin 04:51 - Make It a C++ Project 06:01 - Creating Attribute Classes 06:50 - Rider / Visual Studio Code Explanation 10:19 - C++ Copy & Paste + Docs 11:53 - What Is a Macro 13:56 - First Attribute: Health 21:12 - Adding More (Mana, Stamina) 00:47 - Adding Health + Clamp 30:15 - Quick Replace Health with Mana 33:15 - Creating Another Class (C++ Character) 52:40 - Quick Check / Lost Sentence 54:25 - Acknowledging Length / Basic Implementation 55:02 - Patreon 55:17 - Using It: Open Player 58:49 - Start Game / Create Basic Ability 01:03:52 - Outro #UnrealEngine5 #UE5GAS #GameplayAbilitySystem #UE5Tutorial #UnrealEngineTutorial #GameDev #IndieDev #D3kryption #UnrealEngineAbilities #SinglePlayerGAS