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This time I focused on some things mainly regarding game balancing and bug fixes plus some new changes and ideas. Adjustments Manticore in ice map replaced to version blue, with ice attack Ice Golem hide if at distance, unhide when close Items to show on map now require found map display and more map displays player found, more tiems type can see Announcer pickup sounds of wepons and other items are not canceled when pickup other items like ammo Random some items/upgrades/monsters placement on maps, spawners have three numbers where to spawn, one is delate at random forewer and every remaining spawners have a 50% chance to not spawn on map, time is randomized too Lion Boss now drop flying head when explode Carnipod is now vulnerable only when active, sprites of invulnerabilty added Ceiling cannon not fall down when dead, but debris drop on floor, have a shield when not active added one more upgrade for pistol, ( upgr 1 = higher crticial damage, upgr 2 = critical change to ice attack, upgr 3 = double pistol ) rockets start slow and then speed up ice/fire items give 100 % protection and other small changes here and there I've finished the game several times and I still enjoy it. I just added something to the mod that I thought was missing. Who want try, there is a link https://drive.google.com/drive/folder...