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How do we transfer data from room to room in GameMaker Studio? Normally objects are destroyed when a room is ended, so data does not flow. This video will show a "game_data" controller object that uses persistence to survive the destruction process that takes down all other objects. You can use this approach to store any data you want between rooms, so it certainly isn't applicable only to character select screens! Bradley Sward is currently an Associate Professor at the College of DuPage in suburban Chicago, Illinois. He has earned a Masters degree in Software Engineering from DePaul University, a Masters degree in Computer Science from the University of Illinois at Springfield, and two Bachelors degrees in Computer Science and Molecular Biology from Benedictine University. Prior to teaching, Bradley worked for five years in the field of casino gaming on a variety of video slot machine and poker games. The Village People have been permanently etched into his brain.