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An update of my previous video about my DTL-H2000 development PC demonstrating its debugging capabilities which are very useful for prototyping C or MIPS Assembly code, a brief explanation as to why it can be useful for developing PlayStation homebrew games to advanced developers like me and a short demonstration of some custom MIPS Assembly code I've put together since last week for an upcoming game project. I forgot to mention this in the video that you can still achieve similar debugging capabilities (but MIPS Assembly only) with the no$psx emulator without the convenience of source view, symbol names, variable watching and the like. In fact, I first learned how to do MIPS Assembly with no$psx actually. If you own a DTL-H2000 and need help in setting it up and getting it to work, this guide should help you do just that: http://www.psxdev.net/forum/viewtopic... You may also contact Shadow in the PSXDEV forums if you need additional help in setting up your DTL-H2000.