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#fgc #neogeo #snk The King of Fighters ’94, released by SNK in 1994, marked the debut of what would become one of the most influential fighting game franchises of all time. Designed as a crossover between SNK’s existing series—including Fatal Fury, Art of Fighting, Ikari Warriors, and Psycho Soldier—KOF ’94 introduced the three-on-three team battle format that would define the series for decades to come. Running on the Neo Geo MVS, the game emphasized momentum, spacing, and character order rather than long combo sequences, reflecting its arcade-focused design philosophy. Unlike later entries, KOF ’94 featured fixed national teams rather than custom team selection. This run uses the Italy Team, consisting of Terry Bogard, Andy Bogard, and Joe Higashi, a lineup representing the Fatal Fury series. Together, the team offers a balanced mix of zoning, close-range pressure, and mobility, making it well-suited for consistent, low-risk play. This video showcases a no-damage 1-credit clear (1CC) of the arcade version, completed without taking a single hit. The run demonstrates disciplined spacing, matchup awareness, AI pattern recognition, and efficient use of each character’s core tools to navigate the full ladder cleanly. For viewers interested in the origins of the KOF series, early Neo Geo fighting game design, or high-level no-damage challenge runs, this playthrough provides a focused look at KOF ’94 in its original arcade form.