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I Tried Re-creating Death Stranding Terrain Scan (Part 2)

I tried to re-create Death Stranding's Terrain Scan effect in Unity via custom full screen shader. This led me on a fascinating journey of discovering new techniques I haven't used before and opened my eyes on how many details get generally overlooked until you try and do them yourself. Join me on this second part of the journey as I complete the re-creation of the whole effect. First part:    • I Tried Re-creating Death Stranding T...   Support us on Patreon:   / gamedevbuddies   Download source files: https://github.com/GameDevBuddies/Dea... Sobel Outline Article: https://www.vertexfragment.com/rambli... Blending Nodes For Unity: https://docs.unity3d.com/Packages/com... 00:00 Intro 00:43 Lines Aliasing Fix 01:28 Indicators Analysis 02:03 Initial Idea 02:27 Performance Overview 03:09 Optimization Solution 04:25 Optimized Solution Overview 05:29 Hacky Idea 06:29 Terrain Placement Overview 07:10 Indicators Rotation Issue 07:55 Indicators Rotation Overview 08:18 Shape And Color Analysis 08:44 Shape And Color Solution 10:05 Shape And Color Overview 10:50 Normals Visualization 12:05 Handling Water 12:52 Water Indicators Overview 13:07 Special Terrain Types 14:40 Special Terrain Types Demo 15:03 Secondary Analysis 15:54 Movement Animation 16:15 Opacity Animation 16:50 Red Indicators Analysis 17:53 Red Indicators Implementation 18:50 Red Indicators Demo 19:06 Footsteps Analysis 20:25 Footsteps Implementation 21:54 Footsteps Demo 22:36 Footsteps Highlight Demo 23:25 Special Outline Analysis 24:10 Special Outline Implementation 24:41 Special Outline Demo 24:58 Final Effect Overview Assets used for this video: Terrain Demo Scene: https://assetstore.unity.com/packages... Adam Character: https://assetstore.unity.com/packages... Third Person Controller: https://assetstore.unity.com/packages... #unity #gamedev #shaders #csharp #gamedevelopment #tutorial #programming #technology #tech

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