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Bioshock Infinite is a game that recently came out and I played it. Nothing I say here is all that original - most of what I had to say about the game was structural and design stuff, not lit crit stuff. I may or may not do a video on that part of the game in the distant future, but for now I'm sort of Bioshock Infinite-d out. It's certainly an odd duck - a game that (when it's hitting the right buttons) is impossible not to love, and there are moments and characters here that are simply inspired. After I finished the game I couldn't stop thinking about it for days, and not just because of the ending - it was a game that had left some sort of emotional imprint on me. And yet I had to force myself to keep playing in parts; to remind myself that there was a reason I wanted to finish a given combat section to see what good stuff waited on the other side. And as I began a second playthrough that curiosity had diminished and I was left with an seething loathing for the bits that prevented me from getting to the parts I cared about. At that point I realized that Bioshock Infinite is a charming two to three hour exploration adventure game padded out to seven to ten hours with some absolutely insufferable shooting mechanics that betray everything the Shock series has ever been known for or good at. To be clear: It's not a "You changed it from what it used to be!" thing. It's more of a "You took a series of interesting systems and turned them into a stock shooter - worse, a *terrible stock shooter. Feel bad about yourselves."