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Still working on being a little more optimal throughout p1-p6 as I push some enrage with melee I generally try to play it a little safer during the circle special, but that means loss in damage and a little more difficulty phasing on time Current Enrage: 1390% Re-attempting a 1 Cycle P7 similar to the unofficial 4k kill where B is the last rune - this time making sure to lower the rune much more, pre-barging zamorak before bleeding the rune, and casting ek-zekkil spec post-zerk so that the bleed damage actually goes through when he's attack-able. After that, just hope all the damage rolls are high enough to finish him (and use strong basics post-rod and sign) B rune seems easiest with least distance between the rune and Zamorak, otherwise there may be lost ticks when moving to a back rune/returning to Zamorak after setting the rune off. Though I haven't done it successfully, I think back runes are possible too, but need to pre-barge the rune next to the one needing to be popped, bd/surge back to the middle, stall the assault onto Zamorak from a distance (far cast), then proceed to finish him off after making it back to melee distance. I did forget to take the cape off in case of needing to proc ring of death, but fortunately he was finished before I would have signed to the 100k hit :) It is preferable to rod proc first to not lose any buffs/adrenaline then put cape back on if needed for the defence cape sign of life A minor improvement would be for me to remember to camp the t95 lengs at the end instead of t92 scourge (muscle memory, don't need to because ek-zekkil spec cast with scourge retains parasite stacks in this scenario) Edict order: 2-3-4-5-6-1 Arch relics: Fury of the Small / Conservation of Energy / Death Ward 00:00 Instance Start 00:47 Zamorak Fight Start 16:02 Enter Phase 7 18:15 Phase 7 Prebuild Start