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🔔 / @nenrikigaming 🎮 Title: ザ・ブラックバス (The Black Bass) 🕹 Platform Spec 🖥️ System: Nintendo Family Computer (Famicom, FC) 🌍 Region Label: JP 🇯🇵 📄 Revision: Original → Translation Patch 📅 Release: 1987-February-06 🏢 Publisher: GAMU (later operating as Hot‑B) 👾 Port Developer: Hot‑B Co., Ltd. 🔁 Port Info • Type: Adaptation Port • Origin: The Black Bass (PC‑8801 / FM‑7 / MSX, Japan, 1984) 🛠 Mod Info • Type: Fan Translation • Title: The Black Bass (Japan, 1987) • Author(s): Rob “Pluvius” Browning • Release by: GAFF Translations • Version: v1.00 (Created August 16, 2017) • Date: 2017-08 🎲 Genre: Sports Simulation (Fishing) 🧮 Score Profile ⭐️ Personal Score: B– 🌐 Consensus Score: B (▲) 💬 Cultural Impact (Ψ): C+ (✓) 📆 Historical Tier: B (↑) ✅ Completion Status: Full Game Clear 🏁 Ending Type: Solo Ending 🔥 Difficulty Profile 📈 Difficulty Curve: Variable with Spikes ⚙️ Perceived Global Difficulty: High Pressure (Strategic) 🧠 Play Mode: Focused Play (Selective Optimization) 🎯 Intent: Documentation The Black Bass for the Famicom is a full‑scale fishing simulation 🎣 built around a five‑lake tournament modeled on real Japanese locations. Players begin with two regional qualifiers and, if successful, advance to a three‑day national championship where progress depends entirely on the total cumulative weight of Black Bass caught. The game blends simple controls with a surprisingly deep systemic model: seasons, weather, and water temperature subtly influence fish activity, while underwater structures such as reeds, rocks, lily pads, and submerged stumps determine where bass hide and how they respond to different lures. Gameplay unfolds through a deterministic pipeline. After selecting a season, players navigate the lake by boat, choose a fishing point, and cast using a power meter. Underwater movement is shown through a horizontal cross‑section where the angler remains fixed on the right side of the screen. “Rod action” (lure manipulation via the D‑pad) and reeling/thumbing (A/B inputs) define the core interaction model. Once a fish bites, combat follows invariant rules: reel when the fish yields, thumb when it pulls. The lure always advances toward the angler, and trajectory adjustments determine depth and angle rather than distance. A central pillar of the game is its 13 official lures, each with a specific behavioral role: 1. Pencil Bait — floating, simple stick‑shaped lure for shallow water; 2. Swisher — floating lure with a spinning propeller that produces sound; 3. Hopper — floating lure whose concave head creates splashes and unique motion; 4. Spinner — rotating‑blade lure effective from shallow to mid‑depth; 5. Spinnerbait — mid‑depth lure with skirt and metal arm for flashy movement; 6. Sinking Minnow — versatile lure that sinks briefly and then rises; 7. Frog — floating frog‑shaped lure ideal near lily pads; 8. Worm — sinking earthworm imitation effective in deep water; 9. Spoon — sinking, orthodox lure; 10. Jig — heavy deep‑water lure with no flashy motion; 11. Sinking Vib — sinking lure that imitates a darting fish; 12. Banana — deep‑water special lure that triggers curiosity; 13. Nude — another curiosity‑based deep‑water lure. The game keeps a fixed positional order for all 13 lures, but each lake only enables some of them. The selection screen shows empty slots when a lure is unavailable, yet the positions remain constant—Pencil Bait is always first and Nude always last—so recognizing each lure by its slot is crucial for planning strategy across different lakes. The game features multiple fish species,🐟🐠🐡🦈 though only Black Bass contribute to tournament advancement. Bycatch such as trout, eel, char, and snakehead can be caught freely, while rare encounters like the Mermaid 🧜 exist solely for novelty and do not alter the ending. Each lake has distinct characteristics—from shallow reed‑filled waters to volcanic rock beds and sudden depth drops—requiring players to adapt lure choice and positioning. Difficulty follows a Variable with Spikes curve, shaped by environmental conditions, lure compatibility, and fish distribution. The overall challenge is High Pressure + Strategic, rewarding players who interpret subtle simulation cues, manage time efficiently, and adapt to shifting conditions. Although originally released only in Japan, the game is fully playable today thanks to a faithful fan translation that preserves mechanics while making the interface readable in English, allowing modern players to experience this early, influential entry in the fishing‑simulation lineage. #TheBlackBass #TheBlackBass1987 #ブラックバス #FamicomBlackBass #BlackBassFamicom