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Using Unreal Engine, Blender, Livelink and Oculus OVR lip sync I'll show you how you can import 2D characters from South Park (or other objects, like a Potato) and procedurally animate their mouth. 0:00 - Intro - Unreal Engine 4 or 5? 2:09 - What programs do you need? 6:18 - Getting 2D / 3D South Park models for Blender and Unreal Engine 8:11 - Starting in Blender - Navigation & cleaning up the model 11:44 - How to export a blender file (fbx) into Unreal Engine 17:53 - Fixing normals between Blender and Unreal Engine 23:20 - Understanding morph targets and blend shapes 26:00 - Using instanced materials, making them two sided 28:15 - How to animate cartoon mouths using Unreal Engine & Paper 2D 36:30 - Setting up the OVR Oculus lip sync plug-in with Unreal 38:50 - Adding lip sync and audio functionality in blueprints 40:45 - Converting MP3 audio to Wav using Audacity 43:43 - Unreal Engine Blueprints: How to use Visemes 59:26 - It's working. Eric Cartman lip sync. 1:00:00 - Animating a potato, South Park style 1:01:25 - Setting the project up for livelink Patreon: / fracturedfantasy Blender: https://www.blender.org/ 2D/3D Models: https://blendswap.com/ Mouth Animations: https://www.cleanpng.com/png-drawing-... The Oculus OVR Lip Sync plug-in: https://developer.oculus.com/document... Setting up the OVR plug-in: • Tutorial Part 1: Lip sync, text to speech ... Cartman Sound files: https://www.101soundboards.com/boards... Audacity (For Audio conversion @ 40:35 ) https://www.audacityteam.org/ Setting up Apple ARKit & Livelink: • Facial recognition in UE4 | How to setup L... #comedycentral #southpark #unrealengine #virtualproduction #oculuslipsync #lipsync