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Welcome to a raw, real-time game development session! ⛏️🎮 In today's live stream, I am building the core mechanics for a new indie game concept: a Falling Pickaxe game. The goal is to create a satisfying loop where a pickaxe descends endlessly, breaking blocks and interacting with the environment. Whether you are a seasoned developer, a curious beginner, or just here to hang out and see how games are made, this stream is for you! I'll be sharing my screen, explaining my thought process, and solving coding problems on the fly. What we are focusing on today: ✅ Implementing the downward physics/movement. ✅ Creating the block-breaking logic upon impact. ✅ Designing simple procedural generation for the layers. ✅ [Optional - insert your specific goal] Set up basic game loop & score system. Feel free to ask questions in the chat about coding, game design, or the tools I’m using. Let's build something cool together! Tools Used: 🛠️ Game Engine: [Insert Engine, e.g., Unity, Godot, Unreal] 💻 Language: [Insert Language, e.g., C#, Python, C++] 🎨 Art/Assets: [Insert Tool/Source, e.g., Aseprite, Kenney Assets, Programmer Art] Timeline / Milestones: 00:00 - Intro & Project Overview 15:00 - Setting up the Workspace 30:00 - Coding: Pickaxe Physics 01:30:00 - Coding: Block Interaction 02:30:00 - Q&A and Community Feedback 03:00:00 - Wrap-up & Next Steps #Gamedev, #IndieGame, #LiveCoding, #GameDevelopment, #FallingPickaxe, #Programming, #CodingStream, #IndieDev, #BlockBreaker, #RealTimeDevelopment