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Disclaimer : It's not a full game and I don't plan to, it's a WIP asset for an engine. The most of Sonic's physics have been strongly modified by me, as well as the camera. The particles such as boost and jumpball were made by me from scratch (or at least with the already existing models and textures of sonic since it's a recreation) I do not own the stage shown as well the framework itself. The game engine used is Unreal Engine 4 The framework ("Sonic Engine") is made by GalaxySoftware To see the original engine without modifications, the links are in the description. This is video is just to show the result of what we are able to do with basics C++/Blueprints knowledge using Dash Engine. ------------------------------------------------------------------------------------------------------------------------- This is two minutes of me messing arround with what i've done... The main purpose of this was to recreate a modern Sonic game feeling using Dash Engine This will likely become an asset especially for this engine, share me what you think, since i've been an huge Sonic Unleashed/Gens fan I would like to polish this more when i'll have the time. Personally I'm kinda glad of how it feels, but the camera can be very wonky in some situations. Galaxy Software (Owner of the DashEngine) : http://www.galaxysoftware.rf.gd/ Stage Owner : / aloix12 Gens port (Used in this video) : • Sonic Generations: Aero Garden BETA Release Thanks to Rednight for helping me with the camera's blueprint.