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I don't know if this is an oversight or not, but I am definitely going to continue using the dash attack on enemies I can't actually run through. It's just too fun. It's hopefully clear I'm having a great time with this hack despite floundering through the dark trying to not get ambushed. Note to developers: In regard to my comments about the level design, I think it may be easy to get overwhelmed with slight changes relative to traditional GBA style FE. With vision functioning differently, not being able to shoot arrows or magic through walls and while still getting used to the new skills of the cast the level can feel like it is punishing you for not knowing or mastering the new mechanics. One example being not necessarily collecting all the available treasure. It is a fun level, but it definitely has a difficulty spike from the prologue. In hindsight, this could be by design to show the player they may not have the resources to collect all the treasures regardless of skill, and choices about what to collect need to be made. Granted this is me talking and editing the description after playing a couple more chapters. I do think this is a good level, I think it was a little rough going here from the prologue which felt a little more like a playground for the new abilities. I also don't know your vision, and could be experiencing the level as intended. Have an amazing day!