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American McGee's Alice released in October 2000, creating an army of Alice fans. Alice now celebrates over 20 years of madness and Retro Rivals has taken the plunge into explore more of what we consider to be a cult classic. Gone are the days of a pure at heart flaxen locked innocent Alice, we are now left with a raven-haired, malevolent Alice that quite frankly, I can more than get on board with. This video with cover everything from American Mcgee's Alice to the rumoured Alice Asylum, but the main focus will be on Alice Madness Returns as I also discuss my playthrough and all the details surrounding it. #alicemadness #americanmcgee #retrorivals 0:00 Introductions 0:43 Origins of Alice the character 2:00 American Mcgee Alice short exerpt 2:30 Origins of Alice the game 4:40 Alice Madness Returns game talk (gameplay, weapons, art style) 13:10 Wanting more: Here's the scoop on Alice Asylum/Alice Otherlands 14:37 Closing Remarks Want more Rivals Rivals? www.facebook.com/retrorivals / retrorivals. . / rivalsretro American McGee channel - / obnard Leviathan - • Alice Otherlands: Leviathan A Night at the Opera - • Alice Otherlands: A Night at the Opera Here are a few short descriptions about the first 2 games and the highly anticipated sequel: American McGee's Alice is a 2000 third-person action-adventure video game developed by Rogue Entertainment under the direction of designer American McGee and published by Electronic Arts (EA). The game was originally released for personal computers running Microsoft Windows and Mac OS. Although a planned PlayStation 2 port was cancelled, the game was later released digitally for the PlayStation 3 and Xbox 360. The game's premise is based on the Lewis Carroll novels Alice's Adventures in Wonderland (1865) and Through the Looking-Glass (1871), but presents a gloomy, cruel and violent version of the setting. The game centers on the novels' protagonist Alice, whose parents are killed in a house fire years before the story of the game takes place. After several years of treatment in a psychiatric clinic, the emotionally traumatized Alice makes a mental retreat to Wonderland, which has been disfigured by her injured psyche. American McGee's Alice uses the id Tech 3 game engine, which was previously used in Quake III Arena and redesigned for this game by Ritual Entertainment. The game was met with positive critical reception, with reviewers commending the high artistic and technical quality of the level design, while criticizing the excessive linearity of the gameplay. As of July 22, 2010, American McGee's Alice has sold over 1.5 million copies. A sequel, Alice: Madness Returns, was released on June 14, 2011. Alice: Madness Returns is a psychological horror hack and slash action-adventure platform video game developed by Independent studio Spicy Horse and released by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is the sequel to American McGee's Alice (2000). American McGee, a video game designer who is most famous for working on the Doom series, was involved in the development. Alice: Madness Returns follows Alice Liddell, a girl suffering from trauma caused by the death of her family in a fire. Alice was discharged from a psychiatric clinic and now lives in an orphanage for mentally traumatized orphans under the care of Dr. Angus Bumby. To get rid of the trauma and learn the truth about her past, she once again falls into Wonderland, where a new evil force has corrupted it. The game was released worldwide beginning in North America on June 14, 2011,[2] followed by Europe on June 16, 2011, the United Kingdom on June 17, 2011,[1] and Japan on July 21, 2011. The game is also backwards compatible with the Xbox One.[4] Alice: Asylum is currently a hypothetical video game proposal by American McGee as part of his vision for the series. It would be the third video game installment in the Alice series. Asylum is a chronological prequel to American McGee's Alice.