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This Rivertown fight turned into one long, messy squad battle — chopper push, Defender on the roof, revive returns, teammates going down, and constant pressure from multiple angles. And the only reason I survived this long fight was Quick Strike. In this match, you’ll see exactly why Quick Strike is S-Tier for long squad fights in Call of Duty: Mobile Battle Royale — not because it wins gunfights for you, but because it lets you reposition, control rooftops, escape bad angles, and buy time when your team starts falling apart. Instead of ego-challenging every fight, Quick Strike lets you reset, rotate, and choose when to re-engage. That’s huge when enemies are coming back from revive and the fight just doesn’t end. Big takeaways from this fight: • High ground controls the flow of the fight • Mobility beats raw aggression in long engagements • Surviving is sometimes more important than chasing one more kill • Buying time can win you the entire squad fight If you’re running Quick Strike and not abusing rooftops and rotations, you’re not using the class to its full potential. What class are you running in BR right now? Drop it in the comments 👇🔥 #codm #callofdutymobile #codmbr #battleRoyale #codmgameplay #codmclutch #quickstrike #codmoperator #codmhighground #codmtips #codmstrategy #codmendgame #codmchaos #codmsquad #codmrevive #codmranked #mobilefps #mobilegaming #codmcommunity #codmhighlights #remidragonfire #codmcontent #codmguide #brclutch #codmrooftops #codmrotation #codmmovement #fpsmobile