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(NSMBW) 8-1 Ultra Jumpless скачать в хорошем качестве

(NSMBW) 8-1 Ultra Jumpless 2 года назад

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(NSMBW) 8-1 Ultra Jumpless
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(NSMBW) 8-1 Ultra Jumpless

Hello everyone ! In this TAS, I tackle what I'll call "Hell". The gimmick is simple: there is a lethal black cloud moving behind you at all times. And there are lava geysers, falling meteorites, sinking platforms and other obstacles of the likes... So going slow is NOT an option in this level. This is to say, this level was really challenging, and it's good that the levels aren't all trivial like the last 2 or 3 have been. It makes the challenge engaging. So what do I do in this level ? I use the slope to stack everyone to send Boad a few platforms ahead, and kill the others to get to the next platform... The usual stuff. But fast. The next part is a little trickier: there is no solid ground for a while, so I have to balance on a tilting platform while waiting for the others to respawn. Notice how the cloud is already catching up. I then slide off of the tilting platforms to get a slight vertical speed boost and get to the next solid platform. I continue the level until the checkpoint, because at this point, we introduce our next enemy: the sinking platform. Usually, you would have to keep jumping to stay on those platforms. Since we obviously can't do that, they become timers. And since they are often placed vertically low, they make it so that you can only pop bubbles within a second of landing on the platform. Therefore, every death has to be timed meticulously for it to work. Since I can't stay for long on these platforms, I delay as much as possible landing on them, using ground pound cancels. This allows me to manipulate the bubbles spawning locations in order to be faster than the cloud. For the next part, I use all four players to get past the two sinking platforms. First, I pop Yoad and Boad, and as I send them to the first platform, I also free Luigi. Now, I want two players to make it to the next platform, but the first one sinks too fast for that. So the solution is to make the second platform sink too ! Luigi lands on the latter one, and this barely allows Boad to reach it. Then the two players run to the edge, and I perform a Ground Pound Bounce to get to solid ground. I continue a little and get Luigi further in the level to pop Boad on the following platform. Now, every death is perfectly timed for the next part to work. I kill Yoad and stack the other three to get Luigi to the next sinking platform and very quickly pop Yoad out of his bubble. On this platform, I use every player to get Boad to the last solid platform. To get past this last challenge, I need to pop a bubble while on the last sinking platform, but I need three people to bring one of them on that last platform. This means I have to use one player to put the other three people on the first sinking platform, kill that one player, stall on that platform until the player comes back in a bubble and send one of three players to pop it. However, that sinking platform goes down fast. So first I stall my landing using a gp cancel, I pop Luigi out of his bubble, I go back so that Boad spawns closer to the second platform, I simultaneously line up the bounces so that Mario bounces on Yoad on the last frame possible, and send Luigi to the next platform to barely pop Boad out of his bubble. And we've reached the final platform of the screen ! Unfortunately, it's not quite over yet. I use the slope to bounce on the koopa in order to break the brick blocks, as waiting for the bubbles to get near the pipe would take too long, and the cloud would catch up. Thankfully, there is this "secret" path that we can take that gets us in the final room. Here, I pop some more bubbles, I balance on a tilting platform and complete the level! Finally! For the record: I died 47 times in the span of 3 minutes and 15 seconds. That's a rate of 868 deaths per hour. Well, that's a massive accomplishment. I hope you've liked it! Lots and lots of love ❤️💚💛💙

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