У нас вы можете посмотреть бесплатно Optimizing 1979's Manbiki Shounen: Shoplifting Boy for Commodore PET или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Today we look at how I went about optimizing the BASIC code written way back in 1979 by Hiroshi Suzuki in Japan for his ground-breaking Commodore PET 2001 game called Manbiki Shounen, aka Shoplifting Boy. We'll go step by step through all the changes from the original, and learn quite a bit about how the gameplay was implemented in this possibly first-ever stealth video game. After going through the code, we'll quickly adapt the code to run on a Commodore 64 and take advantage of the Faster 64 variable profiler to add an extra layer of optimizing. Previous Manbiki Shounen video: • First Stealth Video Game: Lost & Foun... Closing song: "Bit Pair" by Bedford Level Experiment: • Bit Pair - TRON song by Bedford Level... To support 8-Bit Show And Tell: Become a patron: / 8bitshowandtell One-time donation: https://paypal.me/8BitShowAndTell 2nd channel: / @8-bitshowandtell247 Download the original game and my optimized versions on .d64 here: https://www.dropbox.com/scl/fi/mwj0eh... https://8bitshowandtell.com/downloads... If the Youtube redirect stuff is munging it, try copying and pasting: 8bitshowandtell.com/downloads/manbikim.d64 Index: 0:00 Last time: Manbiki Syonen 2:09 This time: optimizing 4:22 10 DIM: initializing variables in order 6:24 2000-2050: Why there are two 2030s 12:22 3000-3020: Beginning of main game loop 18:14 3010-3080: Player movement 21:04 3010: Optimizing this line 28:51 3090-3120: Player animation 31:57 3120-3170: Shoplifting 36:01 4000-4050: Warden movement 38:14 4050-4090: Warden animation 43:00 4095-5045: Warden's shoplifter detection 44:46 20000-20050: Game won, fixing my bug 49:11 C64: Profiling Manbiki Shonen with Faster 64 54:13 Making our DIM from the output 1:00:35 Thanks!