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In this episode of the iAnimate Animation Podcast, Executive Producer Chris Wall dives into the making of the Wingfeather Saga animated series and its unique art-driven, story-first production style. Episode 102 of the iAnimate Animation Podcast features a powerful and insightful interview with Chris Wall on the creation of the Wingfeather Saga animated series — a fantasy family animated series adapted from the beloved Andrew Peterson Wingfeather books. Chris, Executive Producer and CEO of Shining Isle Productions, takes us behind the scenes of the independent animated series, sharing how his background in theater, editing, and production shaped his approach to character-driven animated storytelling. Chris explores the team’s commitment to redemptive storytelling animation, balancing artistic integrity and production constraints. He shares how the team bypassed conventional studio systems to craft a faith-based animation series that prioritizes story over spectacle. One of the most notable aspects of the series is its pioneering use of the Unreal Engine animation pipeline, allowing the artists to embrace a non-photorealistic CG animation style inspired by concept art and illustration, effectively animation using art book style. Listeners will also hear about working directly with author Andrew Peterson to ensure a respectful and thoughtful book to animation adaptation, and the decision to animate “on twos” for a more expressive and tactile visual experience. Chris credits animation director Keith Lango for helping establish a story-focused animation production pipeline that encourages creative freedom within clear boundaries. Whether you’re a fan of indie animation, fantasy storytelling, or innovative production techniques, this episode offers a masterclass in purposeful animated filmmaking. Chapters 00:00 – Introduction to the Episode 01:12 – Chris Wall’s Early Background in Theater and Animation 03:19 – First Animation Project and Falling in Love with the Craft 06:21 – From Editor to Producer: Finding the Right Fit 09:20 – The Role of a Producer in Animation 11:07 – Budgeting and Structuring the Wingfeather Saga Animated Series 14:05 – Building the Right Production Culture 17:17 – Pixel-Perfect vs. Emotionally Effective Animation 20:22 – Embracing Theatrical Simplicity in Animation 23:10 – Style and Look of the Wingfeather Saga 28:11 – Origins of Shining Isle Productions 30:45 – Visual Development and the Shift to Unreal Engine 34:10 – Animating on Twos and Finding the Show’s Rhythm 36:50 – Refinement Across Seasons 41:12 – Assigning Shots by Sequence for Animator Ownership 43:51 – Hiring Industry Veterans and Adapting to TV Budgets 46:05 – Team Culture and Creative Buy-In 49:16 – Adapting Books for Visual Storytelling 53:43 – Author Collaboration: Working with Andrew Peterson 57:55 – Pacing and Audience Response 59:31 – Defying the TikTok Era: Satisfying Animation 1:00:34 – The Future of Shining Isle Productions 1:02:25 – Art of the Wingfeather Saga Book Giveaway 1:04:27 – Turning Concept Art Into Final Frames 1:05:27 – Final Thoughts and Outro 🎓 Start your animation journey with iAnimate: Official Site: https://ianimate.net/ Workshops: https://ianimate.net/workshops 👉 Learn from industry pros through online animation workshops. Instructors: https://ianimate.net/instructors 🔔 If you enjoyed this episode, hit Subscribe and turn on notifications so you never miss an interview with top animation pros! 💬 What did you think of Chris Wall’s insights on producing the Wingfeather Saga animated series? Share your thoughts in the comments—we’d love to hear from you! And don’t forget to like the video to support more content like this. #wingfeathersaga #animationpodcast #ianimate #unrealengine #characteranimation #iAnimateAnimationPodcast #animatorinterview #animationcareer #2danimation #3danimation #cganimation #characteranimation #behindthescenes