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It's easy to forget how Resident Evil 5 switched things up for the franchise back in the day. But as Requiem inches ever closer to its final release, we are reminded of a time when Chris was forced to leave the methodical approach that the franchise's protagonists were encouraged to take, instead taking the threats he encountered head on. But that doesn't mean that the mechanics that made Resident Evil so enjoyable in the first place weren't there. Indeed, they were part of why the game's action-heavy format clicked so well. RE5 was a blend of ideas old and new, and was a bold game that largely clicked as a result. Join us as we take a fond look at a title that might have been anathema to purists, but a fun one to those who gave it a chance.