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Feeding Frenzy 2: Shipwreck Showdown is an arcade-style video game by American developer Sprout Games involving the marine food chain. It is the sequel to the 2004 game Feeding Frenzy. The game was developed and published by PopCap Games on February 6, 2006. It is also included in the PlayStation 3 retail version of Bejeweled 3, along with Zuma As in Feeding Frenzy, players have to control several fast-growing marine predators who are out to uncover a mystery lurking in the ocean. The game aims to avoid predators and obstacles while eating other smaller fish and creatures, eventually reaching the top of the food chain. Feeding Frenzy 2 includes 60 new levels which feature scenery such as new underwater worlds, coral reefs, deep sea caves, and sunken ships, including above-water challenges. The story mode has the player control a small butterflyfish named Boris. The player has Boris eat toward the top of the food chain. Along the way, the player encounters new prey and predators, both friendly and unfriendly, and must stop an alien fish named "The Intruder" from destroying the ocean. This was actually 2 longplays I did but merged into one run while near the end of the raw recording. I said 2 because it took me 4 hours just to get to Goliath the Great White Shark level. Of course, I'm trying to not waste my character's lives from dying too much in this game even after stocking on lives by eating Life-Up whenever I had the chance. The more crowded the level, the more careful and cautious I had to be (I wouldn't risk using the Air Suck ability to vacuum any fish in front of me if there's predator right in the way)