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Well guys.... we did it. After a long year and a half to finally backport Havok Ragdolls into WTDE, it's finally here. You guys have no idea how much I've grinded to get this working, from hex editing to re-exporting the .rag files. Honestly this wouldn't have become a thing sooner thanks to @tannister457, for compiling a 10+ year old Havok Demo Previewer so we could export a .rag into an .xml file, back to a .rag file uncompressed. This is such an incredible achievement we have done, and it's very looking promosing for custom ragdolls into custom characters. For now... we'll be backporting all of the rocker's ragdoll to have the genuine experience with how their hair, cloth, chains, etc. collide with the 3D world. Anyways let's talk about one of our most requested features, GHM members with their Ragdolls backported into WTDE. There is nothing that seems to be changed from the retail GHM, everything you see is running on GHWT's Havok Engine without any modification, and yes Rob's Braids can actually move around like the original GHM. A lot of cool stuff to see was actually with James and Lars' hair, they really move smoothly and responds very well to the environment. Hope you guys enjoy this cool showcase! I know I have ;)