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UV mapping gets easier when you understand the form first. In this video, we explore UV mapping strategies for common geometric structures — specifically cubes, cylinders, and spheres — and focus on choosing the right workflow based on shape, not trial and error. This lesson covers: Identifying underlying geometric forms Common UV projection methods for each form Where seams naturally belong on different shapes Typical mistakes when using the wrong projection Developing a repeatable decision-making process Rather than tying this to a specific asset, the goal is to build a mental framework you can apply to any model — from props and characters to environment pieces. By learning to recognize form first, UV layout becomes faster, cleaner, and more predictable. 🎓 If you’re looking for a structured place to start, Complete 3D Animation Masterclass: Create Animated Shorts covers UV mapping and texturing as part of a complete production pipeline. 🔗 https://www.udemy.com/course/3danimat... Vertmode is built around long-term mastery. Good UVs start with understanding the shape.