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Half-Life: Source is a direct port of the original Half-Life game to the new Source engine made by Valve, introducing graphics and AI improvements as well as some subtle level changes. It is available on Steam as part of three packs: Half-Life Complete, Valve Complete Pack and Half-Life 1: Source, the latter also includes Half-Life Deathmatch: Source. As opposed to an actual remake of the game, it is simply a direct copy of the game's contents. Almost all of the same assets are used, and most of the differences are due to the fundamental features of the new engine (more detailed lighting and water effects, for example). Some additional optimizations have been made, however, such as increased quality textures, the replacement of drawn bitmap skies with 3D skyboxes, and the addition of new or improved atmospheric effects in some areas. The game's front-end user interface has also been overhauled with a chapter selection and dynamic menu backgrounds featuring scenes from the game. In addition, all chapters can be selected upon starting the game for the first time, unlike Half-Life. It is not compatible with any GoldSrc or Source mods. Maps/Graphics/Environment Most maps are a lot brighter and have some weird blue tint. NPCs now cast shadows. At the start of the chapter Apprehension, the puzzle in which floating barrels must be released from a cage to make a bridge, now has a partially sunken metal walkway, raised by the barrels. Also the floating barrels are blue, like those in Half-Life 2. The canyon in the chapter Surface Tension has major changes, such as a more realistic look. Water has been overhauled to look clean, so it is easier to see through it, which makes it look off with the graphics. Pressing the "USE" key through a wall is no longer possible. A good example is in the chapter Questionable Ethics, where the player could skip the surgical unit and laser event. Peters' corpse appears near the surgical unit, while it was only gibs in the original Half-Life. Bullets can penetrate through breakable glass panes without breaking it. Some crates require more hits to break than the original game. In Residue Processing, pressing the switch to halt the crushers on the conveyor will stop them indefinitely until the switch is pressed again, instead of resuming on their own after a while. The surgical units in Questionable Ethics stop and start slowly after pressing the button, while in the original Half-Life they stop and spin instantly. So take care not to run into the units while it's moving, as it can heavily injure or kill the player. There are also small level design changes to make the game look better, for instance in surface tension the sand was improved and made less flat while in the original game it was made flat. Sounds Most interaction sounds, such as buttons, doors, and breakable objects, are reused from Half-Life 2. There are a few differences regarding the soundtrack. For example, "Nuclear Mission Jam" plays not only during Questionable Ethics, but also earlier, at the start of the chapter Apprehension. Another example is that there's a noticeable delay before "Jungle Drums" starts playing in Gonarch's Lair. Weapons It is possible to increase the rate of fire of the Colt Python, SPAS-12 and Crossbow by quick switching after each shot. This is especially effective when using the SPAS-12's slower secondary attack (whereas for the primary attack and for the two other weapons the increase is minimal). However, this method is only useful at close to medium range. When the HD pack is used, the method can also be done on the M4's M203 grenade launcher (whereas on the original MP5 it can't, due to the slow drawing animation). Post-2019 updates made to the original Half-Life weren't applied to the Source version. This means that the Mk 2 Grenade's throw distance is still relatively short, the Satchel Charge's primary and secondary fire still function as they previously did, and on the SPAS-12 the player still needs to release the firing button between shots in order to hear the pumping sound. The idle animations of the Crowbar, Tau Cannon and Gluon Gun are now properly shown in-game. The Crowbar deals double damage, so it kills Headcrabs with a single hit in Easy and Normal difficulty. The Crowbar can stun enemies such as Vortigaunts and Alien Grunts (but not Zombies nor Bullsquids). The Glock 17 has increased recoil, so the player should fire slower shots at longer ranges. Originally, the pistol held 18 rounds per magazine instead of 17, but this was fixed in a 2013 update. However, picking up ammunition still grants the player 18 additional rounds in reserve. The Colt Python's scope can be used in the singleplayer story by using the sv_cheats console command (despite the visual model still lacking the scope).