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Geometry dash block design tutorial by me. Will teach you how to make a sunset Xender game style block design in gd (Like boss 3 Electro). 🐬------------------------------------------------------------------------------------🐬 Songs used: Zekk - Libertas (Extended Mix) • Видео Lapix vs Psyqui - Title • Title Camellia - Spin Eternally • Camellia - Spin Eternally (from Beat ... Geoxor - Neon Eyes • Geoxor - Neon Eyes 🐬------------------------------------------------------------------------------------🐬 Extra commentary: Amount of * signifies the importance ******(0:31) - Structures do not have to be all outlines. Many times you would want to put a big area of black and that is completely okay. For example, at 14:07 I would make the bottom left completely solid. It provides more complexity to overall designs even if it seems like you are taking away detail. (1:12) - Layers are very important for making the shape of an object. Because this is sunset tech, you won't have to worry about overlapping objects. (1:22) - The shape of an object is made up of these smaller blocks. The pipe on the far left has a more "jagged feel" while the one next to it has a more "smooth feel" (because it has more layers to make the base smoother. The pipe on the right has more of an "angle feel" because I used 45-degree angles. (1:25) - If you are confused by what I mean by not too different. If you have an outline then it's best to stick close to the width/height of that object ** (3:00) - It's important to consider the structure. Do you *need to make less detail in a certain place? Do you need more detail in a certain place? Sometimes you want to convey texture through layering. A common example is some people want a flat top to their designs, so you don't need to put detail on the very top of the block. Sometimes people want cleaner designs, so they put a lot fewer little lines and whatnot. Some people want a lot messier designs, so add smaller lines until it looks like core. It's very important to consider this. (3:55) - You can also create support for the structure with more blocks, not just moving. (4:24) - supports don't have to be that wide unless it fits the area you are going for. The more important message is that it should have a clear top and bottom ***** (4:49) - I don't specify this in the video, but alignments are VERY IMPORTANT in any tech. The most basic concept is that edges should be parallel to other edges in order to create cleaner designs. (Ex: The left side at 8:44 is flat and looks clean). This stays true for 45-degree angles and other angles. Usually, you want to keep this consistent, but at times you'll want to break this idea. Do so when it looks natural. Knowing what alignments to use takes a lot of time and practice. My biggest tip would be to look at other creators, and maybe the wastelands if you'd like. ** (7:58) - I didn't need to add support. However, it is one way to add complexity to the design. Again, if you want to leave open space for a more open design you don't need to find ways to fill in everything **** (8:58) - Thickness consistency is important too. Why did I copy and paste that bottom line? Because the line was too thin to look natural, and by making it around the same thickness of the blocks It feels more natural. ****** (9:29) - PLEASE make the neon more desaturated (in short make it closer to white so it blends brighter). The surrounding glow doesn't have to be as bright but the neon itself should be. ***** (12:15) - Glow closer to the neon is more opaque or more bright/visible. glow farther away is less opaque or less bright/visible. Often you can use hue changes. There's a button called hue and you can create different combinations of glow (as long as the hue is not too far from the original color). Common examples include yellow neon + purple/red hue. Or cyan/blue + purple/magenta hue. (15:18) - The outer glow detail doesn't have to be under the block. In fact, in most cases, it should be above the gear itself.