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Project Files: / 103964667 . This is the 37th episode of my new tutorial series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. In this tutorial, I am going to show you how to stun enemies and player character after getting hit by an opponent. Stunned status in this context means, when a character get hit, character will not be able to start another attack for some time. This will give a chance for player to do continuous attacks and do more damage. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www.unrealengine.com/marketpl... Full Playlist : Action RPG series with gameplay ability system: • Unreal Engine Action RPG with Gameplay Abi... ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! / codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: / @codelikeme Like my facebook page for more content : / gamedevelopersclub Follow me on twitter : / codelikeme2 Follow me on reddit : / codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev