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DualSync is probably the best gameplay i've made in Geometry Dash so far. i started building this level on february 25, 2026 and finished it on march 7, 2026. also making a full level based only on duals is much harder than it sounds. usually when people build dual gp they add small breaks between parts. the second player disappears through a portal, the gp kinda resets, and later the dual comes back again. that makes building a lot easier cuz you can create comfortable sp for the next dual section, but in this level there are no breaks like that. from the very beginning of the level to the very end the second player never disappears. the level stays in dual mode the entire time. and once u actually try building something like this you realize that dual gp is actually very restrictive. because of that this level required way more planning than usual. another big part of this level is click sync. that's basically where the name "DualSync" comes from. this ended up being the most time consuming gp project i've made so far. for me this level is kinda like a personal benchmark. rn this is probably the cleanest and most refined gameplay i've ever created in GD. so yeah, that's why the level is called DualSync. level by: Neiro started: February 25, 2026 finished: March 7, 2026 song: https://www.newgrounds.com/audio/list... 0:00 with clicks 3:31 without clicks geometry dash dual gameplay showcase click sync gameplay full dual level