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Verdict: 6/10 (Decent) This is it. The tower. The tower that has Reggie the box, also known as the most important box in JTOH history that isn't Slamo. In fact, given that Slamo was more of a KTOH thing you can say Reggie is the single most important box in JTOH history. Floor 10 is how you do a box pushing section, long and with your box having lore. I don't care much about the guardians of JTOH, I care about knowing more about Reggie. This tower does a lot of different things. As the name would suggest, it goes through a wide variety of client objects. A lot of it is hit or miss. I like the part where you need to ride on a block to avoid the killbricks, but said block can also be buggy as seen on my first attempt. Kek or Cringe is a fun concept, but the sign is white along with the buttons. Guessing floor 1's color is awkward when you are likely to bump the solution just entering the room. That isn't to say that this tower lacks quality. There isn't as much skill going on here, but instead we get a bunch of basic puzzles that work pretty well. I like the Pushball Thingy more than the usual Plinko machines we see in this sort of tower. We get a sign mocking coil users. We get a curved tightrope. And of course Reggie practically steals the show. Music here is a bit on the spotty side, but definitely takes from a wide variety of sources. The song for Kek or Cringe is pretty much perfect as well. Weakest song of the bunch is of course Mario. Overall a mixed bag and not the strong point of the tower. I think I will put this one around Decent. The positives do add up and floor 10 alone makes the tower pretty worth it, this is one of those towers that has a notable finale. The little nitpicks and issues, along with spotty music, means it isn't something I am as likely to play as Deep Sighing or Phone Snapping. At the same time, it does have enough good stuff to be comparable to Annoyingly Simple Trials and Excessive Weirdness.