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Welcome back to Game for Thought! This month, we're THRILLED to welcome Christian Cantamessa, for a chat reflecting on his career, from his work on Grand Theft Auto 3 - to co-writing Manhunt - to leading the design/writing team on Red Dead Redemption - to his dive into the film industry -- all the way to current work at his own studio, Day 4 Night Studios. We also chat about shifts in the games & digital entertainment industry over the past 3 decades, violence in media and the lasting impact of Manhunt, the morality/honor mechanic in Red Dead Redemption, and more. Check out the timestamps below: 00:00: Intro 01:23: Breaking into the industry in the 90s 07:41: Shift in genre during the beginning of the GTA era (moving from Ubisoft to DMA Design) 15:30: Takeaways from work on GTA 3 & the game's impact on the industry 25:20: Co-writing Manhunt & the global conversation that arose from the game 38:10: Red Dead Redemption era 49:13: Morality/honor mechanic in Red Dead Redemption 54:17: Was the plot of Red Dead Redemption II fleshed out before Red Dead Redemption? 58:26: Extensive research process in RDR development 01:04:00: Important values for a digital entertainment company to have, & looking back on past comments 01:06:00: Storytelling in games versus film 01:13:00: What's next for Christian & Day 4 Night Studios 01:16:00: Final words of advice FOLLOW US ON SOCIALS: linktr.ee/game_for_thought FOLLOW CHRISTIAN ON LINKEDIN: / christiancantamessa DAY 4 NIGHT: http://www.d4nstudios.com/ FOLLOW THEM ON LINKEDIN: / day4nightstudios FOLLOW THEM ON INSTAGRAM: / d4nstudios In collaboration with VAF (Vlaams Audiovisueel Fonds)