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Creating your own realistic vehicle has never been so easy. Fully functional vehicle creation takes just about a few minutes only! With one click, you can set up, switch controllers, switch behaviors, and customize your vehicle. Easy to use and highly customizable. Including full demo content to kickstart your project. 🎮 Demo & Documentation https://u3d.as/74w 🚀 V4.5.0 [Major Update] - Released on 15 July 2025 The asset has been fully reviewed and improved in many ways to make it better and more efficient. For a full list of updates and changes, please check the release notes. 🔥 Upgrading from Realistic Car Controller to Realistic Car Controller Pro is 50% off for a limited time. 📦 Compatibility Compatible with Unity 2022.3.51 -- Unity 6 (Latest LTS) versions. Compatible with Builtin, URP, and HDRP. 🔥 Exclusive Discounts Realistic Car Controller Pro (50% Discount for RCC users) Realistic Traffic Controller (50% Discount for RCC users) 📌 Check out the projects have been using Realistic Car Controller Pro! City Car Driving Simulator Highway Racer Highway Racer 2 Burnout Racers Burnout Drift Multiplayer Burnout Drift Lite Leading Features Compatible with Unity 2022.3.51 and newer versions, including latest LTS versions of Unity 6 Compatible with Render Pipelines: Builtin, URP, and HDRP Compatible with all build platforms Input system Record & replay, enter & exit, lights, camera modes, various behavior presets, customization, damage system, and more... Complete UI management including customizable mobile controllers Simplified API script to spawn and manage RCC vehicles at runtime with only one line of code (spawn, repair, refill, destroy, register, unsubscribe, set controllable state, etc...) Vehicle creation wizard with automated methods to shorten the development time. Editor asisted controller and manager scripts Shared global settings via scriptable objects (RCC_Settings, RCC_GroundMaterials, RCC_ConfigurableWheels, RCC_DemoVehicles, etc...) Customizable behavior presets such as simulator, drift, race, arcade, etc... Customization system that includes paints, upgrades, modification, spoilers, sirens, decal, neon, and more... Stability systems: ABS, ESP, TCS, steering and traction helpers Optimized damage: Mesh, wheel, part, light Configurable ground physics Easy to use, and highly customizable Ability to use in a very wide range. Can be used on a toy car, or even truck with trailer Ready to use prefabs such as fuel station, repair station, etc... Integration packages for Photon PUN2, ProFlares, and BCG Shared Assets (Enter-Exit) Over 15 demo scenes for presenting regular city, enter-exit scenes (FPS/TPS), vehicle selection scenes, damage scenes, photon scenes, customization, overriding inputs, and more... Over 10 completely configured vehicle prefabs ready to use Completely documented and commented scripts ➡️ Restricted to prefab vehicles? ❌ No! ➡️ Forced to mod existing prefab vehicles or just change the model of the prefab to create new vehicles? ❌ No! ➡️ Wasting time editing complex curves, hardcoded lines, and values to get fun physics, or dealing with dozens of scripts to modify the package? ❌ No! This is not a game template or a simple editor extension. You are not limited by asset restrictions. This asset is designed to help you create and use your own vehicles, not to modify or publish a game using the existing example content. 📚 Check the "Documentation" for a step by step tutorial on setting up your realistic vehicle from scratch!