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Port for my tech demo. The MML for this song was actually written up pretty quickly. The problem I had before I could upload was that I was having an absolutely terrible time trying to balance all the tracks so that nothing overpowered another track, and then trying to fill in the lows without using a contrabasses section since this song mostly relies on the brass for the bass. I may have slightly overdone some of the violin sections position shifts (those subtle "grace notes"), but I think it adds a tiny bit more "realism" to avoid sounding too MIDI-like. Since this song is used for my overworld module (where the entire world is drawn using my 3D renderer), and because basically every sample other than the snares and cymbals are stereo and interpolated, this pushed me to optimize the overworld module even further. I unfortunately had to cut back on some things to get 5-10fps instead of really terrible 2-3fps (letterboxing to reduce the amount of drawing, narrow FOV, not-too-distant far plane, duplicated texels during rasterization, etc.), but hey - without the music playing, I actually get anywhere from 20 to 30fps on average, so at least I know that that's about as optimized as it's gonna get hahaha.