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YASUO 1v5 PENTAKILL - One For All 2021 Yasuo Meme Montage

YASUO 1v5 PENTAKILL - One For All 2021 Yasuo Meme Montage Way of the Wanderer Way of the Wanderer.png INNATE - INTENT: Yasuo's Critical strike chance icon.png total critical strike chance is multiplied by 2.5 from all other sources, but his Critical strike icon.png critical strikes deal only 「 (57.5% + 31.5% 31.5%) AD bonus physical damage. 」 Additionally, every 1% critical strike chance in excess of 100% is converted into 0.4 bonus AD. INNATE - RESOLVE: Yasuo generates Flow resource.png Flow for every 59 / 52.5 / 46 (based on level) units he travels by any means. At「 100 stacks 」and upon taking damage from enemy Champion icon.png champions or Monster icon.png monsters, Yasuo consumes all Flow resource.png Flow to Hybrid resistances icon.png shield himself for 115 − 525 (based on level) for up to 1 second. HIDE DETAILS Edit Steel Tempest TARGET RANGE: Range model.png 475 / Range center.png 900WIDTH: Range model.png 160 / Range model.png 180CAST TIME: 0.4 − 0.133 (BASED ON BONUS ATTACK SPEED)STATIC COOLDOWN: 4 − 1.33 (BASED ON BONUS ATTACK SPEED) Steel Tempest.png ACTIVE: Yasuo thrusts his sword in the target direction, dealing physical damage to enemies hit and applying On-hit icon.png on-hit and Pix, Faerie Companion.png on-attack effects at 100% effectiveness to the first enemy hit. Steel Tempest can Critical strike icon.png critically strike for 「 (40% + 28% 28%) AD bonus physical damage. 」 Steel Tempest 3.png While Yasuo has two stacks of Gathering Storm, Steel Tempest consumes the stacks to instead unleash a whirlwind that travels in the target direction, dealing the same damage and Airborne icon.png knocking up all enemies hit for 0.75 seconds, or 0.9 seconds in combination with Sweeping Blade Sweeping Blade. Steel Tempest's thrust is Silence icon.png interrupted if Yasuo is affected by total crowd control during the cast time but its Cooldown reduction icon.png cooldown is reset to 0.1 seconds. Casting Steel Tempest during Sweeping Blade Sweeping Blade will instead affect enemies around Yasuo at the end of the dash, or doing so immediately at his landing location after Flash.png blinking while ending the dash prematurely. If Yasuo becomes unable to cast abilities during the dash after buffering, Steel Tempest will not cast, but will still go on cooldown. * HIDE DETAILS TIPS & TRICKS Edit Wind Wall TARGET RANGE: 400CAST TIME: 0.013COOLDOWN: 30 / 27 / 24 / 21 / 18 Wind Wall.png ACTIVE: Yasuo creates a gust of wind that travels in the target direction over 0.25 seconds to form a wall in front of him. The wall slowly drifts forward 50 units over 3.75 seconds, blocking all hostile non-Turret icon.png turret Projectile.png projectiles that attempt to pass through it. WALL WIDTH: 300 / 350 / 400 / 450 / 500 "Face the wind!" HIDE DETAILS Edit Sweeping Blade TARGET RANGE: Range center.png 475SPEED: 750 (+ 60% MOVEMENT SPEED)COOLDOWN: 0.5 / 0.4 / 0.3 / 0.2 / 0.1TARGET IMMUNITY: 10 / 9 / 8 / 7 / 6 Sweeping Blade.png ACTIVE: Yasuo Dash.png dashes a fixed distance toward the target enemy, dealing them magic damage if they are in range upon arrival. MAGIC DAMAGE:» 60 / 70 / 80 / 90 / 100 (+ 20% bonus AD) (+ 60% AP) Each Sweeping Blade cast increases the next dash's base damage by 25% for 5 seconds, up to 50%. BONUS DAMAGE:» 15 / 17.5 / 20 / 22.5 / 25 Yasuo cannot dash to the same target more than once every few seconds. Yasuo will be Knockdown icon.png knocked down by any Stun icon.png immobilizing crowd control during Sweeping Blade. Last Breath Last Breath can be cast during Sweeping Blade. If Steel Tempest Steel Tempest has been buffered, Wind Wall Wind Wall may also be cast during it. * HIDE DETAILS Edit Last Breath TARGET RANGE: 1400EFFECT RADIUS: 400CAST TIME: NONECOOLDOWN: 80 / 55 / 30 Last Breath.png ACTIVE: Yasuo Flash.png blinks to the other side of a Sight icon.png visible Airborne icon.png airborne enemy champion nearest to the cursor, instantly generating maximum Flow resource.png Flow while resetting Steel Tempest's Steel Tempest's stacks. Upon arrival, he Airborne icon.png knocks up the target and all Airborne icon.png airborne enemy champions around them for 1 second, True Sight icon.png revealing them and slashing them with his sword over the duration, dealing physical damage thereafter. Enemy champions around the target that become Airborne icon.png airborne before the effects end will also be Airborne icon.png knocked up for the remaining duration and dealt damage at its end. PHYSICAL DAMAGE: 200 / 350 / 500 (+ 150% bonus AD) For the next 15 seconds, Yasuo's Critical strike icon.png critical strikes gain Armor penetration icon.png 50% bonus-armor penetration. If Yasuo would be placed inside a Turret icon.png turret's Range icon.png attack range upon blinking, he will instead attempt to position himself outside it (does not apply to Nexus Obelisk.png Nexus Obelisk). A nearby Airborne icon.png airborne enemy champion is required to cast this ability.

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