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I did the other two games, said fuck it, why not this one? Too bad the game isn't that fun to play. The idea of chained and rock balls in the sphere train doesn't sound like a bad idea on paper, but once you actually try it... dear god. It just sucks the fun out of you. It wouldn't be quite as bad if the RNG for your shooter was better, more like how Luxor is where it's biased towards giving you balls close to the hole, but not so here. There's several times where you get a color where there's literally only one of those on the entire screen, tucked back where you can't even hit it. I don't completely detest the game, but it's a 7/10 game whereas Sparkle 2 is a 9.5/10. Really should just not have been made. This being the 1.0.0 Big Fish version, where the levels are harder, maybe contributes to my just bleck feeling about playing this. The powerup system sort of makes it fun, especially in the early game, but even in Normal mode you have to start micromanaging the choices to ensure you don't die. Nightmare... you have to do it every single level just to have the remotest of chances. This run took five tries, the first four died on Levels 93, 100, 88, and 83. The first three of those are levels with no chains or rocks whatsoever, somehow. Level 100 is for sure the hardest level in the game because of the short paths and decently fast speed, I'm not sure what the second hardest would be. --------- So, how does the run work? Well, obviously, the goal is to get the trains cleared as fast as humanly possible. At the beginning though, you just have two powerups, Frost and Arrows. You change out and add new powerups every so often as you progress through the game. Choosing when to add more powerup choices is by far the most fun part of the game. Fireflies is the best powerup here by far because it just about makes matches for you, so getting that doubled up is the first thing down. Then you have an interesting choice: What next? Go for the Double Wild ball to get more powerups and clear better? Go for Color Blast to lower the colors onscreen and let you go faster? Maybe do neither and just maximize the chance of Fireflies while you can? The first four attempts went straight for Double Wild, but for this run I chose to go for Color Blast first. I think it's probably faster overall, I got bad RNG and long levels towards the end so I'm not entirely sure but I think it works out ahead. If nothing else, it allows for those big 15 or more matches sometimes that spawn the jets that destroy lots and lots of spheres (that's carried over from Sparkle 2). After that it's getting the Backwards and Marching Light powerups, which don't lower the chances of Fireflies and Color Blasts because it's not a new tree (and they are useful, Backwards to make the game easier, Marching Light on the levels with lots of rocks and chains to just get rid of them). Then we add on the big flame, then finally swap out the arrows for the spark blast, and lastly upgrade up to the Frost Ray and Color Wipe (which is useful on the levels with no rocks). Wrath of Moon sucks here because lategame everything is a single and it only removes like 10 balls, so fuck that. I really don't know if that route is the fastest or not, the rocks levels make effect powerups (the ones that don't straight up delete balls) a bit less useful, but I didn't want to micromanage every level here, and honestly I was also wanting to show off a little (like the 78x chain on one of the survival levels, that I wanted to include). It may end up being faster to just stick with the Wild/Decay, Fireflies, Marching Light/Backwards and Arrows/Sparks as long as humanly possible. Is this run beatable then? Yeah, it totally is, if you wanna micromanage and get lucker overall than I did. Fun fact, you can actually skip keys, at least in this version, by closing/reopening the game on the upgrades screen right after getting one. The downside is that you have to replay the level where you got that key, and you never get it back. Wrath of Moon is basically unused here so... why not? Replay Level 4 and delay fireflies by a tiny bit to get seven more levels of Fireflies/Color Blast later on? Might work, might not. Overall, the game is just subpar in design and nowhere near as good as Sparkle 2 is. That game is really fucking fun, even the Red No More/Nightmare challenges. This game is honestly fine just being skipped entirely unless you really really need more Sparkle 2 engine. This could have been really fun as a sort of puzzle pack (like they did with Puzkend) with the chained and rock balls, too bad we got this instead.