У нас вы можете посмотреть бесплатно The Decreased Skill Cap of EA Sports UFC 3 или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
• Rework recovery to block and movement to be closer inline to how the animation ends ei on kicks the blocks can start when both feet are back on the ground, and movement can start once the animation is completely finished. • Lower the stamina penalty for minor lunges to make them more commonly used • Add a slow dip of max stamina lose to all walking in general (would also like this for maintaining neutral grappling positions for bottom players, as was are in submissive positions.) • Fix the ranges to match the players walking animations so that walking into a range as well as step out of a range was exact. • Decrease the ranges of hooks, uppercuts, and overhands stationary as well as moving by 1 range so jabs/straights don’t trade with hooks • Add frames to jabs/straights for inside hook range to be slower then hooks and uppercuts • Add frames to all moving strikes based on the amount of ranges that the are attempting to cover ei moving head kick from 2 ranges away is 33 frames but moving head kick from 3 ranges is 40 frames long • Block moving strikes from ranges within the stationary versions reach ei standing in hooking range attempting a forward moving body kicks input will only use the stationary strike to prevent players from tracking or gliding to the target if the defensive player back lunges or slips the strike. • Remove the accuracy stats mechanics of autonomously tracking the position of the target fighter based on a players stat from the game so poor strike selection or incorrectly timing a strike isn't rewarded. • Add evasion to all strike animations to what ever side of the fighter is moving offline of a strike type ei add side evasion to the lead side of the head to avoid lead uppercuts in the close while the attacking player is using a lead body hook while leaving them still open to rear uppercuts. • Add evasion to side moving strikes so they safely land versus straight strikes/strikes that would have to cross the fighters entire body giving them more of a place in the meta allowing them to create angles • Add stopping power to jabs • Rework the move level system to only effect the strength of the strike based on the level (Better animations to represent the strength as well) • Remove perks • Add more stats splitting things like power to punching and kicking power, and striking speed to be punching speed and kicking speed • Prioritize framerate over environmental visual fidelity ei remove all unseen asserts during gameplay to lighting the rendering load and allow for maximum frame rates • Remove the block break mini game and bring back arm damage from ufc 2 and make improvements to that • Speed up all body punches stationary and out of sways to feel more realistic • Make limb damage effect strike speed/damage Come Talk To Me: / discord Click here if you want to support me: The Apex Gamer Channel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Subscribe To My Channel To Join The Apex Gaming Nation: https://www.youtube.com/channel/UCDn8... Tell Your Friends About My Channel: https://www.youtube.com/channel/UCDn8