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In this tutorial, you’ll learn step-by-step how to implement an objective system in Rec Room, one of the most versatile VR platforms for creating interactive games and experiences. The focus of this guide is on creating objective markers and a simple objective lock system, designed to guide players through specific goals in your game. By the end, you’ll have the tools to set up dynamic, player-triggered objectives that enhance gameplay and improve player engagement. The first step is enabling Creative Tools Beta Content in your Rec Room settings. This is essential because it unlocks the new “chips” you’ll need to build your objective system. Once enabled, you’ll gain access to tools like the Local Player Set Objective Lock, which is central to this system. This chip allows you to display an overlay with the player’s current objective, ensuring players know exactly what to do next. When setting up your objective system, it’s important to trigger it based on player join events, not just room load events. This ensures that every player who enters the room will see the objective overlay, rather than only the first person who joined. By checking if the joining player is the local player, you prevent the objective from triggering for other players unnecessarily, which helps maintain a smooth multiplayer experience. Once the objective lock is in place, you can set a header text for the objective, like “Walk to Corner One,” which clearly communicates the task to the player. While this overlay shows the objective text, markers are used to guide the player visually. To do this, you’ll use Objective Marker constants along with the Objective Marker Set Enabled and Objective Marker Set Position chips. These allow you to place visual indicators in your room and position them exactly where you want players to go. By combining these chips with a vector component, you can easily define the coordinates for each marker, creating precise navigation points in your environment. Testing your objective system is straightforward. You can use a test event to simulate a player joining the room, allowing you to see the overlay and marker placement in action before anyone else enters. This helps refine placement and ensures the system works as expected. Additionally, the Objective Marker settings are customizable: you can adjust colors, labels, distance indicators, and fade thresholds. For example, you might choose a bright yellow marker for visibility or enable a distance fade effect to subtly indicate when players are close to their goal. As your objective system becomes more complex, you can add multiple markers and objectives. Each new objective simply involves copying the previous setup, adjusting the text, marker position, and optionally the color. This modular approach allows you to build multi-step objectives or quests within your room, keeping players engaged as they move through different points in your environment. Trigger volumes can also be added, which allow players to step into specific zones to automatically advance the objective or update the overlay text. This adds another layer of interactivity and ensures that objectives are completed only when intended. One of the key advantages of this system is its flexibility and scalability. You can use it for single-player or multiplayer games, and it integrates seamlessly into any room with minimal setup. By leveraging the new objective chips, you not only provide a clear goal for players but also enhance the overall game design, encouraging exploration and engagement. Whether you want a simple “walk to a point” mechanic or a more complex multi-step quest, this approach gives you the foundation to implement it cleanly and efficiently. In summary, this tutorial breaks down the process of creating dynamic objectives in Rec Room using the latest beta features. It covers enabling the tools, setting up objective locks, placing markers, customizing appearance, testing, and expanding the system for multiple objectives. By following these steps, you’ll be able to create a polished, player-friendly experience that guides users through your room in an intuitive and visually appealing way. With this system, your Rec Room creations can go beyond static environments and become interactive, goal-oriented adventures that keep players engaged and returning for more.