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Discord: / discord Twitch: / erradicgaming TikTok: / erradicgaming Instagram: / erradicgaming In this video, we dive deep into the upcoming release of the Official Hardcore Classic Realms in World of Warcraft. Get ready for an epic adventure as we explore the notable differences between the add-on version of Hardcore and the official realms. Resurrection becomes a thing of the past, with no second chances for fallen characters. Abilities like reincarnation and soulstones are rendered useless. Discover how Blizzard has implemented measures to prevent griefing, including changes to PvP flagging and mob interactions. We also discuss the revamped dungeon system, with daily lockouts and level restrictions, as well as the thrilling "duel to the death" feature that grants victorious players a cosmetic buff. Stay connected with guild chats and server-wide announcements, and get ready to celebrate as players reach level 60. Join us as we discuss Blizzard's implementation of Hardcore and share our excitement for this immersive and challenging gameplay experience. Are you planning to give it a try? Let us know in the comments! This video is inspired by creators such as Bellular and MrGM Official Hardcore Classic Realms are just on the horizon, set to arrive on the PTR tomorrow and soon on live servers but, There are notable differences between the add-on version of Hardcore and how the official realms will operate. On the official Hardcore realms, if your character meets their demise, resurrection is not an option, and abilities like reincarnation and soulstones aren't usable. While you can release and roam as a ghost, the ability to resurrect is permanently lost. Blizzard has taken significant measures to prevent griefing. Accidentally flagging for PvP by right-clicking on an enemy player or NPC is no longer a concern. To initiate PvP, you must explicitly type "/pvp". Additionally, most mobs will be confined to the zones they spawn in, preventing certain interactions previously seen such as Un'Goro Devilsaurs wandering into Thousand Needles. PvP Battlegrounds have also be completely disabled. Dungeons will undergo substantial changes compared to the add-on version. They will function similarly to heroics in retail, allowing players to complete each dungeon once a day, with subsequent runs requiring a 24 hour lockout period. This restriction is lifted at level 60, but it also means that level 60 players cannot group with characters of lower levels. Unlike the add-on version, there will be no limitations on trading, mail, or auction house usage. Paladins, will no longer be able to use their hearthstone while Divine Shield is active. Blizzard is introducing a thrilling feature called "duel to the death," which can be initiated by right-clicking on an enemy player or typing "/makgora." Characters who emerge victorious from these intense duels will receive a cosmetic buff, proudly showcasing their battle prowess. Regarding announcements, guild chats will notify players whenever a fellow gamer meets their demise, and the entire server will receive an announcement whenever someone reaches level 60. The arrival of official Hardcore fills me with excitement. I believe it will be a fantastic experience, even surpassing certain aspects of the current iteration of the hardcore challenge. While the addon version of the challenge was great I think the changes they're making allows the game mode to still allow more of an MMO feel instead of making it a solo experience. If there were one thing I could change, it would be implementing server-wide notifications for everyone's deaths, with the option to customize settings. Nevertheless, I am incredibly eager to embark on the Official Hardcore challenge. How do you feel about Blizzard's implementation of Hardcore, and are you planning to give it a try?