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Flip and Flop is an isometric platform game for Commodore 64 designed by Jim Nangano and published by Statesoft. The Commodore 64 box cover, which features a photo of acrobats, does not relate to the game itself, changes the name to Flip & Flop; it remains Flip and Flop on the title screen. Plot: The player controls alternately Flip, a kangaroo, who jumps around on the platforms and Mitch, an ape, who layaways along the platforms. A zoo-keeper tries to catch Flip, and Mitch is being chased by a net. There are sticky fields on which one may lure keeper and net, where they are caught for some seconds. Gameplay: The isometric, scrolling playfield consists platforms connected by ladders. Players alternately control Flip, a kangaroo who jumps around on the platforms, and Mitch, an ape who hangs under the platforms. Flip is chased by a zookeeper and Mitch is chased by a net, both of which are lured by sticky squares that delay them for several seconds. The player loses a life for being caught or falling off the playfield. The goal is to flip over all of the marked squares by moving over them. Every five levels there is a short sequence with a small circus presentation. Levels become progressively more complicated. In Level 13, the maximum playing field size is reached. Later. marked squares must be uncovered twice and there may not be sticky fields to slow the zookeeper or the net.