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This video covers a really simple and great way to apply multiple animations to a character without cluttering up the animator. We use Unity's Animator Override Controller, to turn one state into unlimited. It's a great method that uses runtime animation swapping to keep the animator clean and maintain the diversity of swapping out multiple animations for a single state. Comment below if you are familiar with the override controller and have additional tips or if you found this helpful! Share this with someone who needs it! I hope you enjoy! Don't forget to like and subscribe! Thanks for watching! ►Files for Video: Unfinished Project to Follow Along: http://bit.ly/AnimatorHackStarterFiles Finished Project: / 51064738 ►Assets used in Video: CRT Studio - Bows Pack https://assetstore.unity.com/packages... Sandro T - Flooded Grounds https://assetstore.unity.com/packages... Nokobot - Modern Guns(Handgun) https://assetstore.unity.com/packages... GameReadyStudios - Rifle https://assetstore.unity.com/packages... ► Join us on Discord! / discord ► Follow me on Twitch! / inexperienceddeveloper ► Follow me on Twitter! / inexpdeveloper ► Become a Patron! / inexperienceddeveloper ► If you have any suggestions or lessons feel free to comment below. Thanks! ► If you enjoyed the video please leave a LIKE and SUBSCRIBE to keep up to date on my latest tutorials and videos. #Unity #Tutorial#GameDev